Main Task:
- Support the 3D Artist team in creating assets under the guidance of a mentor or Lead Artist.
- Learn the full 3D production process, from modeling to texturing.
- Help with basic tasks such as mesh clean-up, simple UV unwrapping, and gathering visual references.
- Collaborate with other team members to understand project needs.
- Be open to feedback and actively revise your work to improve quality.
- Communicate well and contribute to a positive team environment.
Requirement:
- Active student or fresh graduate from Visual Communication Design, Animation, Game Design, or a related field.
- Basic knowledge of 3D asset creation (modeling, texturing, UV mapping).
- Familiar with 3D software such as Blender or 3ds Max (at least basic level).
- Able to work in a team and willing to learn new things.
- Portfolio of school assignments or personal projects is a plus.
Plus Point:
- Has created 3D assets for school assignments or personal projects before.
- Familiar with game engines like Unity or Unreal.
- Interested in games, animation, or interactive technologies like VR/AR/MR.
- Has tried other digital art areas such as concept art, rigging, animation, or VFX.
- Basic understanding of PBR workflow and texturing using tools like Substance Painter.